Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
What is NLP
History of NLP
NLP and System Theory
The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
Change the world, Change your mind
Step by Step to great Rapport
Sensory Acquity, Mind-reading for beginners
Building the Picture, Setting the Outcomes
Tools and techniques - 1
Tools and techniques - 2
The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.
LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.
Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.
Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.
This project is co-funded by ErasmusPlus
Atividades para concluir
Complete as seguintes atividades, ganhe medalhas e verá o progresso da sua playlist atualizado
Hey, Folks, we hope you’ve had a fantastic third day at the International training course Mental Health promotion in the youth field, and as always, we’d like you to spend this part of the day reflecting on the work we have been doing.
As usual, here’s with a quick review to jog your memory:
Eye Accessing Cues: We spent time this morning looking at how we can use people’s eye movements to help us to understand what’s going on in their heads. You will remember the exercise we did to see how our partner responded to certain questions…
Pacing and Leading: Pacing is where we match the other person’s communications before leading them to more resourceful states.
Sensory Acuity: This is the skill that we develop when we start to put together all the building-blocks of Rapport. We used this to do the exercise this afternoon when we tried to read each other’s “Poker Faces”!
This badge is a reflection tool for the third day of our training Mental Health promotion in the youth field. Today we looked at some advanced skills for building rapport:
Using the unconscious clues that people’s eyes give us to help us understand how they are processing a problem, issue or question.
The importance of Pacing and Leading as a skills to help us understand people’s present state before leading them to a more resourceful place.
In the Sensory Acuity exercise we started to put together the skills and models we have been exploring so far.
The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
how the day has gone
what has been learned
how to use this in your youth work
how else to use it.
The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.
#desenvolver estratégias de cooperação internacional
ESCO
#fazer massagens
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#prestar informações sobre o bem-estar dos jovens
ESCO
#talk with the selected community
ESCO
#trabalhar em parceria com os utentes dos serviços
ESCO
#relaxation methods
ESCO
#procurar inovação nas práticas correntes
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#promover a saúde mental
LIFECOMP
#Managing learning
Atividades: 17
Iniciado em: 55
Playlist concluída em: 12
Tempo para completar: 16 dias 9 horas 15 minutos
Compartilhar:
Organizadores
Network of Cities and Regions of Learning
A Badgecraft é a anfitriã desta plataforma e desenvolve-a em conjunto com as principais organizações educativas. O programa Erasmus+ da União Europeia concedeu um cofinanciamento para a construção da primeira versão desta plataforma. Contacto: support@badgecraft.eu.